Necro loses pet after porting

Started 1 Sep 2019
by kanshi
in Resolved Issues
Necro sometimes loses pet after using any realmwar teleporter or solo / smallman teleporter

Issue Timeline

1 Sep 2019 kanshi created this issue
2 Sep 2019 Sherany triaged this issue
16 Sep 2019 gruenesschaf triaged this issue
19 Sep 2019 gruenesschaf triaged this issue
19 Sep 2019 gruenesschaf changed the status of this issue from new to feedback
8 Oct 2019 gruenesschaf assigned this issue from Nobody to gruenesschaf
10 Oct 2019 gruenesschaf changed the status of this issue from in_progress to resolved
Sun 1 Sep 2019 12:41 AM by florin
Try standing still before porting
Sun 8 Sep 2019 11:29 PM by easytoremember
I thought it was from pet being outside of the port area/radius or from moving but it still happens at random when standing still for a few seconds next to stone. I think rather than the pet porting late the necromancer lags long enough that the pet is ported first and killed. When I release next to enemy keep guards I takes melee hits before I'm ported to bind for example. and in more extreme cases of lag I get killed by enemy players after releasing and then my corpse is ported to relic town.
Tue 10 Sep 2019 4:59 AM by kanshi
Standing still does not prevent the bug. Seems to happen randomly.
Tue 8 Oct 2019 10:54 AM by gruenesschaf
Next update will add a 5 second grace period after porting in which the tether check should not happen, similar to boats.

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