keen wrote: ↑Wed 26 Jun 2019 2:17 PM
Sepplord wrote: ↑Wed 26 Jun 2019 1:14 PM
keen wrote: ↑Wed 26 Jun 2019 11:19 AM
Assasins will be you primary opponents. They will just disease and perma snare you to death so your snare style is useless. If you have to rely on a numb, thats already implies that your opponent is not really good.
If assassins are your primary opponent you are playing to your weaknesses instead of your strength.
Why would anyone play an assassin that have almost no ranged damage capabilities, if there was an option of being equally strong in melee but also have ranged capabilities additionally?
well i never said that a scout should have it all. Achers should stay archers, so mainly an adding char for me. with the current improvements of ranger and hunter they are not in line with that anymore and could kill an assassin which a scout defenitly cant. so i d vote for tune down ranger and hunter so they dont have these cookie cutter abilities you are pointing out.
Rangers/Hunters that go full melee can beat assassin's IF they have everything up. Purge/legion/potion/IP.
Past that, they are fodder for assassin's like every other spec. If they go melee spec then bow damage lacks and vise/versa.
Sepplord,
"Why would anyone play an assassin that have almost no ranged damage capabilities, if there was an option of being equally strong in melee but also have ranged capabilities additionally?"
Please stop comparing rangers/hunters to sin's. It's such a crazy comparison.
#1 Assassin's have insane evade.
#2 Assassin's have envenom, if you have any clue how strong this is, I don't need to delve further.
#3 Archer's don't get a jump on assassin's and have time to get a couple shots off. It's melee from the go unless someone is adding...
#4 CS styles have a higher growth rate etc etc etc...so many reasons. Which is probably why there still is so many of them, even on Live....
I don't think anyone has asked that melee be stronger for scouts here. Mostly they are asking that bow be improved. Reason's to spec past 35, BS popping out of stealth with crit shot, crit shot from stealth being evaded/blocked

being fixed.