Savage Multiple Hit % Chance Improvement Seggestion

Started 11 May 2020
by andreynk257
in Suggestions
Savage's chance to triple hit is around 15% and 5% for quad hits. So essentially 80% of the time a Savage does less damage (even with double hits) than a Berserker while loosing health from DPS and Haste buffs and not having the LA defense penetration bonus against shields. I suggest looking into offering a passive attribute that could temporarily raise the chance of double/triple/quad hits, for example when the Savage's health drops below a certain threshold from enemy damage (so not to be exploited by self damage to boost the rate). Also perhaps some passive RA could be implemented to decrease the chance for single hits.

Another option is to maybe boost their base damage slightly. Based on my current experience in RVR I get a typical single hit of 150-200 MH (OH is about 2/3 of MH dmg) on light/heavy tanks and about 250 on casters seem pitiful especially when those some casters nuke you back for 400-500 and archers hit you for 500-600 a pop.
Tue 12 May 2020 10:53 AM by Noashakra
Man what are you on, savage is in a perfect spot at the moment. Your burst when you triple/quad is so bad that often enough healers can't react with heals when it happens to a caster and you want to increase that lol. If you want more constant DPS, make a zerk.
What they should do is remove stoicism from the class...
Tue 12 May 2020 11:25 AM by Sepplord
why is a double hit also less than a berserker hit?
Tue 12 May 2020 1:16 PM by protege
Coming from an RR9 Savage-- Savages are fine.
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