About the planned changes (especially to styles)
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Those have nothing to do with OP or to Broadsword butchering LiveIsavyr wrote: ↑Fri 27 Mar 2020 4:42 PMFWIW, I am a fan of most of the changes.
Account vault -- great
Realm-wide crafting -- great
Crafting macros -- great
Relatively speedy character leveling, solo or otherwise -- great
Feather path to end-game gear -- great
Isavyr wrote: ↑Fri 27 Mar 2020 4:42 PMFWIW, I am a fan of most of the changes.
RvR Tasks --> great
New Frontiers -> great for EU time (too zergy otherwise). Still needs more work though.
New RAs -> Great, no more GP and volatile RA ability swings. Current timers more reasonable
Friar, Thane, Paladin,Champ, Wizard buffs -- great
Clear Nearsight -- great
Lutes on Minstrels + Bards -- great
Account vault -- great
Realm-wide crafting -- great
Crafting macros -- great
Relatively speedy character leveling, solo or otherwise -- great
Feather path to end-game gear -- great
The list goes on. There are so many features to this server I wouldn't even consider another. It's not perfect, but then, some people like classic DAOC b/c its broken, and phoenix is removing things that are broken.
I haven't played Live since 2005 so I don't know how many of these are from Live, but I cannot damn a thing just because it's live-like. Most of these are huge QOL upgrades or better balancing while still maintaining classic roles/RvR dynamics.
Maybe its time to revisit that change, since the buff potions and charges give so little stats now . Feels unrealistic to get reduced to a lvl 40 character each time I meet a champ. Over the top self buffs with over the top debuffs, a bit too much.gruenesschaf wrote: ↑Mon 30 Mar 2020 4:02 PMThe champ debuff value scaling up based on the types of buffs on the target, originally this was a bug sometime between 1.7x and 1.9x but has been done here as a champ buff.
Isavyr wrote: ↑Mon 30 Mar 2020 4:35 PM
This is a classic-based server--no endurance chant for champion. Champion could probably be removed from having power costs because they are primarily cooldown based (and therefore the power pool serves no real purpose, imo). But anyway, there are several small tweaks that could be made to a number of classes. Ultimately, this product is still much more balanced than any classic server ever was.
Loki wrote: ↑Mon 30 Mar 2020 6:09 PMMaybe its time to revisit that change, since the buff potions and charges give so little stats now . Feels unrealistic to get reduced to a lvl 40 character each time I meet a champ. Over the top self buffs with over the top debuffs, a bit too much.gruenesschaf wrote: ↑Mon 30 Mar 2020 4:02 PMThe champ debuff value scaling up based on the types of buffs on the target, originally this was a bug sometime between 1.7x and 1.9x but has been done here as a champ buff.
Razur Ur wrote: ↑Tue 31 Mar 2020 7:47 AMIsavyr wrote: ↑Mon 30 Mar 2020 4:35 PM
This is a classic-based server--no endurance chant for champion. Champion could probably be removed from having power costs because they are primarily cooldown based (and therefore the power pool serves no real purpose, imo). But anyway, there are several small tweaks that could be made to a number of classes. Ultimately, this product is still much more balanced than any classic server ever was.
Sorry but this phönix server have nothing to do with a classic server and for me is this server a custom server without TOA and Laby Addons and there is
not fault to ask after somethings reworks for the single class how like live server for more classes balance.
Razur Ur wrote: ↑Tue 31 Mar 2020 9:21 AM
The whining starting with the first change on a class ;-) and hey i missing
so much on my champion what this class have on live server and why
not whining if i see that thane got many love and champ not ;-).
Cadebrennus wrote: ↑Tue 31 Mar 2020 9:27 AMRazur Ur wrote: ↑Tue 31 Mar 2020 9:21 AM
The whining starting with the first change on a class ;-) and hey i missing
so much on my champion what this class have on live server and why
not whining if i see that thane got many love and champ not ;-).
I agree that it may seem that Champs don't have enough to contribute to groups but I think that has as much to do with the players as it does with the class. It's the same reasoning that people thought that Archers on Live (before August 2016) didn't bring anything to a visible group until I started running one with a visible group consistently. After a while they finally started running one or two Archers (both of the other realms) to counter our group.
Razur Ur wrote: ↑Tue 31 Mar 2020 9:39 AMCadebrennus wrote: ↑Tue 31 Mar 2020 9:27 AMRazur Ur wrote: ↑Tue 31 Mar 2020 9:21 AMThe whining starting with the first change on a class ;-) and hey i missing
so much on my champion what this class have on live server and why
not whining if i see that thane got many love and champ not ;-).
I agree that it may seem that Champs don't have enough to contribute to groups but I think that has as much to do with the players as it does with the class. It's the same reasoning that people thought that Archers on Live (before August 2016) didn't bring anything to a visible group until I started running one with a visible group consistently. After a while they finally started running one or two Archers (both of the other realms) to counter our group.
I want only saying that nobody need a champ in a group, he have not rly special things for a group. A bm can better peeling and have good dmg too and valewalker
doing most dmg with meele and the champion is reduced to his debuffs only and warrior is better guarder. i wont saying that i get not a group with my champ
but if i get group then more throught connection and not because of this classes. hope you under what i typing ^^.
tyrantanic wrote: ↑Fri 27 Mar 2020 3:39 PMThey're far away from Live. You don't have to worry about that. Also, styles were changed before Broadsword took over (https://darkageofcamelot.com/content/patch-notes), specifically patches 1.91 and 1.92. I agree that they should avoid listening to whiners. There is so much here that you could get drunk just from reading.
mattymc wrote: ↑Thu 2 Apr 2020 2:38 PMtyrantanic wrote: ↑Fri 27 Mar 2020 3:39 PMThey're far away from Live. You don't have to worry about that. Also, styles were changed before Broadsword took over (https://darkageofcamelot.com/content/patch-notes), specifically patches 1.91 and 1.92. I agree that they should avoid listening to whiners. There is so much here that you could get drunk just from reading.
I hate to break it to ya, but in all the important ways this Phoenix has deteriorated into LIVE.... DAOC s supposed to be a 3 realm fight for supremacy of the respective realms ---- it is now a PvE for RP <read TASK> while your own realm BURNS, do whatever to get RP except ACTUALLY playing the GAME <which is the hardest and least profitable way to get RP> slide to the biggest number and run over whatever you can find that is smaller than you bore fest --- sound like anything -- oh yeah, LIVE.
Cadebrennus wrote: ↑Thu 2 Apr 2020 6:33 PMmattymc wrote: ↑Thu 2 Apr 2020 2:38 PMtyrantanic wrote: ↑Fri 27 Mar 2020 3:39 PMThey're far away from Live. You don't have to worry about that. Also, styles were changed before Broadsword took over (https://darkageofcamelot.com/content/patch-notes), specifically patches 1.91 and 1.92. I agree that they should avoid listening to whiners. There is so much here that you could get drunk just from reading.
I hate to break it to ya, but in all the important ways this Phoenix has deteriorated into LIVE.... DAOC s supposed to be a 3 realm fight for supremacy of the respective realms ---- it is now a PvE for RP <read TASK> while your own realm BURNS, do whatever to get RP except ACTUALLY playing the GAME <which is the hardest and least profitable way to get RP> slide to the biggest number and run over whatever you can find that is smaller than you bore fest --- sound like anything -- oh yeah, LIVE.
It's a slippery slope here and they've been sliding for a long time now
tyrantanic wrote: ↑Thu 2 Apr 2020 10:38 PMCadebrennus wrote: ↑Thu 2 Apr 2020 6:33 PMmattymc wrote: ↑Thu 2 Apr 2020 2:38 PMI hate to break it to ya, but in all the important ways this Phoenix has deteriorated into LIVE.... DAOC s supposed to be a 3 realm fight for supremacy of the respective realms ---- it is now a PvE for RP <read TASK> while your own realm BURNS, do whatever to get RP except ACTUALLY playing the GAME <which is the hardest and least profitable way to get RP> slide to the biggest number and run over whatever you can find that is smaller than you bore fest --- sound like anything -- oh yeah, LIVE.
It's a slippery slope here and they've been sliding for a long time now
I'm under the impression neither of you have played Live recently and are unaware of how much the game has changed since Broadsword took over in 2014. The task system here is leagues better than anything Live has ever offered. Why? It focuses action to specific areas across the frontiers and allows for low RR characters to catch up. There's even incentive to solo, small man, and 8v8 which were never officially supported on Live. Relics actually change hands here on a daily basis. That hasn't happened on Live in YEARS.
Is it perfect? Absolutely not. But there's time and willingness from the developers to improve the server. I do not think the most recent task system is great; however, it is unlikely to remain the way it is considering the dev team actually listens to their community. This is something I think most players on this server take for granted. Phoenix is a freeshard. They're not beholden to anyone on how to run their server. Yet, they actively poll or seek out suggestions on what direction to take (or not) for future updates. The kicker here is that this volunteer group of developers does a better job at communicating and reading their playerbase than the official Live developers where you have to PAY to play.
You'll never fix the mentality behind the bigger fish eating the smaller fish in this game since it's an intrinsic outcome of sandbox RvR. They can impose harsher realm timers if the community truly believes that is a problem. However, lack of leadership or even poor leadership does more damage to any realm in terms of population than a realm timer (short or long) will ever do. Every day is different in RvR on this server, whether that be which Realm is being invaded or which Realm has the most relics or even which groups are roaming around looking for competitive fights. That's something I haven't seen in almost a decade.
tyrantanic wrote: ↑Thu 2 Apr 2020 10:38 PMCadebrennus wrote: ↑Thu 2 Apr 2020 6:33 PMmattymc wrote: ↑Thu 2 Apr 2020 2:38 PMI hate to break it to ya, but in all the important ways this Phoenix has deteriorated into LIVE.... DAOC s supposed to be a 3 realm fight for supremacy of the respective realms ---- it is now a PvE for RP <read TASK> while your own realm BURNS, do whatever to get RP except ACTUALLY playing the GAME <which is the hardest and least profitable way to get RP> slide to the biggest number and run over whatever you can find that is smaller than you bore fest --- sound like anything -- oh yeah, LIVE.
It's a slippery slope here and they've been sliding for a long time now
I'm under the impression neither of you have played Live recently and are unaware of how much the game has changed since Broadsword took over in 2014. The task system here is leagues better than anything Live has ever offered. Why? It focuses action to specific areas across the frontiers and allows for low RR characters to catch up. There's even incentive to solo, small man, and 8v8 which were never officially supported on Live. Relics actually change hands here on a daily basis. That hasn't happened on Live in YEARS.
Is it perfect? Absolutely not. But there's time and willingness from the developers to improve the server. I do not think the most recent task system is great; however, it is unlikely to remain the way it is considering the dev team actually listens to their community. This is something I think most players on this server take for granted. Phoenix is a freeshard. They're not beholden to anyone on how to run their server. Yet, they actively poll or seek out suggestions on what direction to take (or not) for future updates. The kicker here is that this volunteer group of developers does a better job at communicating and reading their playerbase than the official Live developers where you have to PAY to play.
You'll never fix the mentality behind the bigger fish eating the smaller fish in this game since it's an intrinsic outcome of sandbox RvR. They can impose harsher realm timers if the community truly believes that is a problem. However, lack of leadership or even poor leadership does more damage to any realm in terms of population than a realm timer (short or long) will ever do. Every day is different in RvR on this server, whether that be which Realm is being invaded or which Realm has the most relics or even which groups are roaming around looking for competitive fights. That's something I haven't seen in almost a decade.
mattymc wrote: ↑Thu 2 Apr 2020 11:21 PMYou would be quite incorrect --- moreover, you miss the point of what I wrote. The essence of the GAME has been lost unnecessarily imo
mattymc wrote: ↑Thu 2 Apr 2020 11:21 PMMentality is changed through the rewards and punishments of the game; imo again, that is lacking; it is pathetic that keeps are PvE'd based on who has the lleast numbers rather than trying to dethrone the current bully. That was always at the CORE of DAOC and THAT is what these DEVS have let slip
Isavyr wrote: ↑Fri 3 Apr 2020 12:05 AMmattymc wrote: ↑Thu 2 Apr 2020 11:21 PMYou would be quite incorrect --- moreover, you miss the point of what I wrote. The essence of the GAME has been lost unnecessarily imo
I don't think so. I think it's even more true to classic than classic. Hybrids lost their place in the meta because it was seen as irrelevant--but they were played in 2003 because people didn't know that and were optimistic it would change. Now they are played again for the first time in years on classic servers. Therefore, more classic than the last decade of "classic" servers.mattymc wrote: ↑Thu 2 Apr 2020 11:21 PMMentality is changed through the rewards and punishments of the game; imo again, that is lacking; it is pathetic that keeps are PvE'd based on who has the lleast numbers rather than trying to dethrone the current bully. That was always at the CORE of DAOC and THAT is what these DEVS have let slip
Truly no idea where you get your info. Every server I played on in 2002-2003 went after the weak realm in order to easily get DF or relics. This has always been the case--it's human nature. Maybe you're right and played on the one unicorn server where people confronted the man and didn't step on the weak party, but that's not representative of classic, as you believe--on the contrary.
You talking about people only attacking keeps due to task is also flatly wrong. Midgard just lost most of their keeps (last few hours) and it had nothing to do with task. As like in classic, it depends on who's leading. Pilzpower will regularly sweep a frontier without any task guiding him to do so.
I return to my point: this server is more classic than classic is.
Isavyr wrote: ↑Fri 3 Apr 2020 3:07 AMI don't know which comment you're addressing, and anyway, relics here move more than classic so it seems to be working fine.... maybe you can be more specific in where the problem is. I'm not able to understand.
mattymc wrote: ↑Fri 3 Apr 2020 3:34 PMI am addressing all your comments --- the game doesnt play as designed -- as this happens here, as it did on live, game play devolves and people leave --- you can dispute that, but the evidence supports it. The devs here STILL have the opportunity to stop the slide -- I just don't see them doing it.
Isavyr wrote: ↑Fri 3 Apr 2020 3:36 PMmattymc wrote: ↑Fri 3 Apr 2020 3:34 PMI am addressing all your comments --- the game doesnt play as designed -- as this happens here, as it did on live, game play devolves and people leave --- you can dispute that, but the evidence supports it. The devs here STILL have the opportunity to stop the slide -- I just don't see them doing it.
You haven't supported your point with one argument. Everything has been shown to be false, or even the opposite of what you claim. I don't see a slippery slope, or sliding into live, and if it exists, you certainly haven't shown it.
mattymc wrote: ↑Fri 3 Apr 2020 6:05 PMIsavyr wrote: ↑Fri 3 Apr 2020 3:36 PMmattymc wrote: ↑Fri 3 Apr 2020 3:34 PMI am addressing all your comments --- the game doesnt play as designed -- as this happens here, as it did on live, game play devolves and people leave --- you can dispute that, but the evidence supports it. The devs here STILL have the opportunity to stop the slide -- I just don't see them doing it.
You haven't supported your point with one argument. Everything has been shown to be false, or even the opposite of what you claim. I don't see a slippery slope, or sliding into live, and if it exists, you certainly haven't shown it.
You saying "NO you're wrong' isn't proof of anything either, BTW, you have also not established any baseline nor used any facts to support your your assertions that all is right with the Phoenix world. In truth, there are meaningful population imbalances and other clear indicators of problems you choose to ignore or hand wave with a 'that is the way you have always seen it'....the kindest thing I can say is many see it in a totally different way and had vastly different experiences in their long participation with DAOC and the shards that have spawned from it.
You can continue to PvE your way to RP and feel good about yourself --- and you can shrug of when your wiped in an actual fight by whatever rationalizations you wish to make; if you enjoy doing so, fine --- enjoy....I would rather hope and encourage the Devs into making a concerted effort to reward competition between human players, the TRUEST hallmark of DAOC .
That's not irony -- nevertheless, zergs, as u call them, should go after relics, they SHOULDN't avoid each other, as the primarily EURO ones do nor should they AVOID getting their own back IOT avoid fighting a 'zerg' of equal size. The HIBB NA BG MAY have tried -- GOOD, they did what they should -- the MID NA BG spent the vast majority of the night cleaning up teheir realm from the ALB/HIBB PvE fest --- it is a LEADERSHIP problem and a DEVELOPER problem --- it's simply not where you think it is....btw, what were you doing to help ytour realm -- ahh yes, NOTHING....and that is fine in a healthy game, we don't have a healthy game.tyrantanic wrote: ↑Fri 3 Apr 2020 7:18 PMmattymc wrote: ↑Fri 3 Apr 2020 6:05 PMIsavyr wrote: ↑Fri 3 Apr 2020 3:36 PMYou haven't supported your point with one argument. Everything has been shown to be false, or even the opposite of what you claim. I don't see a slippery slope, or sliding into live, and if it exists, you certainly haven't shown it.
You saying "NO you're wrong' isn't proof of anything either, BTW, you have also not established any baseline nor used any facts to support your your assertions that all is right with the Phoenix world. In truth, there are meaningful population imbalances and other clear indicators of problems you choose to ignore or hand wave with a 'that is the way you have always seen it'....the kindest thing I can say is many see it in a totally different way and had vastly different experiences in their long participation with DAOC and the shards that have spawned from it.
You can continue to PvE your way to RP and feel good about yourself --- and you can shrug of when your wiped in an actual fight by whatever rationalizations you wish to make; if you enjoy doing so, fine --- enjoy....I would rather hope and encourage the Devs into making a concerted effort to reward competition between human players, the TRUEST hallmark of DAOC .
I find this very ironic since task RPs diminish with RR. Most zergs go after relics as opposed to chasing tasks from what I've seen. Yesterday, the US prime Mid BG chased around tasks all evening and earned less RPs than my PUG did roaming around. Yet, the Hib zerg attempted to get their relic back while the Albs defended. This clearly points to a leadership problem more than a game design issue, imo. You still earn more RPs by killing players than simply chasing tasks. The main exception here may be the maze task which I hope gets altered soon.
mattymc wrote: ↑Fri 3 Apr 2020 11:53 PMThat's not irony -- nevertheless, zergs, as u call them, should go after relics, they SHOULDN't avoid each other, as the primarily EURO ones do nor should they AVOID getting their own back IOT avoid fighting a 'zerg' of equal size. The HIBB NA BG MAY have tried -- GOOD, they did what they should -- the MID NA BG spent the vast majority of the night cleaning up teheir realm from the ALB/HIBB PvE fest --- it is a LEADERSHIP problem and a DEVELOPER problem --- it's simply not where you think it is....btw, what were you doing to help ytour realm -- ahh yes, NOTHING....and that is fine in a healthy game, we don't have a healthy game.tyrantanic wrote: ↑Fri 3 Apr 2020 7:18 PMmattymc wrote: ↑Fri 3 Apr 2020 6:05 PMYou saying "NO you're wrong' isn't proof of anything either, BTW, you have also not established any baseline nor used any facts to support your your assertions that all is right with the Phoenix world. In truth, there are meaningful population imbalances and other clear indicators of problems you choose to ignore or hand wave with a 'that is the way you have always seen it'....the kindest thing I can say is many see it in a totally different way and had vastly different experiences in their long participation with DAOC and the shards that have spawned from it.
You can continue to PvE your way to RP and feel good about yourself --- and you can shrug of when your wiped in an actual fight by whatever rationalizations you wish to make; if you enjoy doing so, fine --- enjoy....I would rather hope and encourage the Devs into making a concerted effort to reward competition between human players, the TRUEST hallmark of DAOC .
I find this very ironic since task RPs diminish with RR. Most zergs go after relics as opposed to chasing tasks from what I've seen. Yesterday, the US prime Mid BG chased around tasks all evening and earned less RPs than my PUG did roaming around. Yet, the Hib zerg attempted to get their relic back while the Albs defended. This clearly points to a leadership problem more than a game design issue, imo. You still earn more RPs by killing players than simply chasing tasks. The main exception here may be the maze task which I hope gets altered soon.
Do what you wish --- but understand the problem<s>.....
mattymc wrote: ↑Fri 3 Apr 2020 11:53 PMit is a LEADERSHIP problem and a DEVELOPER problem
This server is stable and healthy, as you can see here https://unixgeek.com/phoenix.html .mattymc wrote: ↑Fri 3 Apr 2020 3:34 PMIsavyr wrote: ↑Fri 3 Apr 2020 3:07 AMI don't know which comment you're addressing, and anyway, relics here move more than classic so it seems to be working fine.... maybe you can be more specific in where the problem is. I'm not able to understand.
I am addressing all your comments --- the game doesnt play as designed -- as this happens here, as it did on live, game play devolves and people leave --- you can dispute that, but the evidence supports it. The devs here STILL have the opportunity to stop the slide -- I just don't see them doing it.
Nunki wrote: ↑Sun 5 Apr 2020 11:14 PMThis server is stable and healthy, as you can see here https://unixgeek.com/phoenix.html .mattymc wrote: ↑Fri 3 Apr 2020 3:34 PMIsavyr wrote: ↑Fri 3 Apr 2020 3:07 AMI don't know which comment you're addressing, and anyway, relics here move more than classic so it seems to be working fine.... maybe you can be more specific in where the problem is. I'm not able to understand.
I am addressing all your comments --- the game doesnt play as designed -- as this happens here, as it did on live, game play devolves and people leave --- you can dispute that, but the evidence supports it. The devs here STILL have the opportunity to stop the slide -- I just don't see them doing it.
A decline in population is natural, especially for a 20 year old game. If at all, the changes had a positive effect.
The majority of players want something that is fun, not neccessarily classic. They don't care how "you think it was designed for".
The essential idea of DAoC were Zerg keepfights, which we have hourly every day of the week.
If they want to brain-afk zerg, that's it. Not even because the RP outcome is good (which isn't the case anymore) but because it negatable with normal life.
You can hop on and off the Pilztrain as you want. Damn, every playstyle is supported and viable on this server.
Imbalances in realm population usually occure due to reliable or missing leadership, as you can see in EU Mid these days.
in average, there is NO real underdog realm. Relics change regulary. The colour of each FZ changes daily.
Well thought trough changes, as performed by the GM's of this server, are one reason why the population is kept healthy.
Everything they did so far was a success. Qol changes, the swith to NF and class balancing is amazing to be honest.
The current task system is a good try and will surely get further optimized.
The GM's are open minded, listening to their community in a healthy way and courageous enough to try out new things and that is essential for such an old game.
I honestly don't understand why people freek out or even care that much.
We had 6+ years of Classic Freeshards (Uth 1+2), additionally serveral years Classic on live.
Is is great to make something new out of this game and I don't even care if this server provides 10 years of stable meta or just 5 years of wild trials, because it is not my choice at all.
Those who invest their time to make this possible can decide what kind of vision they have for this server.
If you want to help this server, add constructive criticism in the designated threads.
A rant thread in Tavern is childish and unproduktiv.
You can help and lead the changes in a direction that you think is healthy for this server, but barely anyone cares of your interpretation of a perfect classic / designed as intebded server. 70% of the population purposely doing the exact opposite of what you think is right should show you the relevance of your rant.
New (even Classic) servers may come and even if not, I had a lot of fun. GM's thanks for your work!
Greetings
mattymc wrote: ↑Tue 21 Apr 2020 9:37 PMOh well --- maybe PHOENIX GM's will actually do something....or will they?
Quik wrote: ↑Tue 21 Apr 2020 10:47 PMmattymc wrote: ↑Tue 21 Apr 2020 9:37 PMOh well --- maybe PHOENIX GM's will actually do something....or will they?
Maybe the players will stop waiting on others to do this for them and do it themselves...
OR...if this is how those players want to play then let them play and stop trying to get the dev's to force them to play how they don't want...
Quik wrote: ↑Wed 22 Apr 2020 12:09 AM
Exactly, its a game...
Let people do whatever they want. Play how you want.
If the game isn't working exactly how you want it might be time to move on, but you really have no right to get mad at people for playing however they want, especially on a F2P server....you aren't paying for the right to claim anything here.
mattymc wrote: ↑Wed 22 Apr 2020 1:49 AMQuik wrote: ↑Wed 22 Apr 2020 12:09 AM
Exactly, its a game...
Let people do whatever they want. Play how you want.
If the game isn't working exactly how you want it might be time to move on, but you really have no right to get mad at people for playing however they want, especially on a F2P server....you aren't paying for the right to claim anything here.
So why have rules then -- why aren't all classes the exact same --shouldn't everyone have an 'I win' mode and get every reward possible for NOT doing what the game is designed to do ---- I mean isn't that what everyone wants --- why shouldn't everyone get what they want? Ohh, yeah -- then it wouldn't be a game.
The thread is about Not turning the server into LIVE --- sadly it is there when people don't actually compete; what we are seeing is a large part of what killed live.
Quik wrote: ↑Wed 22 Apr 2020 2:22 AMmattymc wrote: ↑Wed 22 Apr 2020 1:49 AMQuik wrote: ↑Wed 22 Apr 2020 12:09 AMExactly, its a game...
Let people do whatever they want. Play how you want.
If the game isn't working exactly how you want it might be time to move on, but you really have no right to get mad at people for playing however they want, especially on a F2P server....you aren't paying for the right to claim anything here.
So why have rules then -- why aren't all classes the exact same --shouldn't everyone have an 'I win' mode and get every reward possible for NOT doing what the game is designed to do ---- I mean isn't that what everyone wants --- why shouldn't everyone get what they want? Ohh, yeah -- then it wouldn't be a game.
The thread is about Not turning the server into LIVE --- sadly it is there when people don't actually compete; what we are seeing is a large part of what killed live.
I just have to shake my head here...
You seem to think the game should revolve around you and you should dictate the rules....I wish you luck on that
Quik wrote: ↑Wed 22 Apr 2020 2:49 PMOk so lets clear up one thing because I refuse to have a discussion with anyone who wants to lie and make up crap which you have just done...
You show me ANYWHERE I asked the game to hand me what I want...ANYWHERE.
Go ahead, I'll wait because you can't. You are losing an argument so you need to lie and make crap up to try to make yourself look better.
I SAID games are for fun and for everyone and how THEY want to play. I NEVER said I hunt keeps or farm xpers or ask for anything free in this game. Personally I enjoy small man groups and I really love when zergs hit each other diretly. Farming keeps is boring as hell.
Now, once again, you SHOW me ANYWHERE I asked for anything to be given to me, or you have just become another voiceless whining player who thinks they are the sole voice in a game.
Anywhere at all would be great, lets see what kind of person you are because I have not accused you of anything other then what your posts specifically state which is that you want the game to be played a specific way and you have no desire to let others play how they want if it involves an easy way to farm RP's via just keeptakes. I hate that style as well but they have a choice to play that way and I have said this to you not ONCE did I ever make shit up.
So again, SHOW me ANYWHERE or you can just move on knowing you are simply a liar...
inoeth wrote: ↑Wed 22 Apr 2020 8:16 PMi think its the "It's a game and a game is meant to be enjoyed by everyone, not just a select few who want everyone to play their way!" attitude you try to attach to yourself, but in reality you mean the opposite.
just my opinion discussing with you
tyrantanic wrote: ↑Fri 24 Apr 2020 6:47 PMIt's always easier to blame the devs for a problem that can be fixed by the community.
inoeth wrote: ↑Fri 24 Apr 2020 6:54 PMtyrantanic wrote: ↑Fri 24 Apr 2020 6:47 PMIt's always easier to blame the devs for a problem that can be fixed by the community.
thats basicly true, but what do you want to tell us with this statement?
do the players turn this server into live? can we stop it by changeing our behaviour?
i am confused
tyrantanic wrote: ↑Fri 24 Apr 2020 7:50 PMinoeth wrote: ↑Fri 24 Apr 2020 6:54 PMtyrantanic wrote: ↑Fri 24 Apr 2020 6:47 PMIt's always easier to blame the devs for a problem that can be fixed by the community.
thats basicly true, but what do you want to tell us with this statement?
do the players turn this server into live? can we stop it by changeing our behaviour?
i am confused
The common complaint on this thread is that the weakest realm is ganged up on instead of the dominating realm. That's a player driven issue and not a developer issue. It's not an anomaly that the dominating realm(s) tend to have a BG up every single day for the majority of the day.
mattymc wrote: ↑Tue 21 Apr 2020 11:48 PMEvery game has rules; every game has advantages and disadvantages; no game whose design is to be a 3 realm Player v player fight should reward people for being cowards and taking objectives that, for all intents and purposes, are undefended and then REWARDING for that action -- it's a game, not a gift...
Pops999 wrote: ↑Sat 25 Apr 2020 1:14 PMmattymc wrote: ↑Tue 21 Apr 2020 11:48 PMEvery game has rules; every game has advantages and disadvantages; no game whose design is to be a 3 realm Player v player fight should reward people for being cowards and taking objectives that, for all intents and purposes, are undefended and then REWARDING for that action -- it's a game, not a gift...
Mattymckid playing a video game for free still calling people playing a video game cowards.
So brave.
mattymc wrote: ↑Fri 24 Apr 2020 9:24 PMtyrantanic wrote: ↑Fri 24 Apr 2020 7:50 PMinoeth wrote: ↑Fri 24 Apr 2020 6:54 PMthats basicly true, but what do you want to tell us with this statement?
do the players turn this server into live? can we stop it by changeing our behaviour?
i am confused
The common complaint on this thread is that the weakest realm is ganged up on instead of the dominating realm. That's a player driven issue and not a developer issue. It's not an anomaly that the dominating realm(s) tend to have a BG up every single day for the majority of the day.
It's not about BG's -- there are BG's up on all 3 realms; really not much of a difference. BG's decline as population declines or specific leaders get fed up much more than a lack of BG's causes population to migrate. It IS a player issue, yet how the DEV's address it can be significant. It was never addressed on live; how did that turn out?
tyrantanic wrote: ↑Mon 27 Apr 2020 12:28 AMmattymc wrote: ↑Fri 24 Apr 2020 9:24 PMtyrantanic wrote: ↑Fri 24 Apr 2020 7:50 PMThe common complaint on this thread is that the weakest realm is ganged up on instead of the dominating realm. That's a player driven issue and not a developer issue. It's not an anomaly that the dominating realm(s) tend to have a BG up every single day for the majority of the day.
It's not about BG's -- there are BG's up on all 3 realms; really not much of a difference. BG's decline as population declines or specific leaders get fed up much more than a lack of BG's causes population to migrate. It IS a player issue, yet how the DEV's address it can be significant. It was never addressed on live; how did that turn out?
Of course it's about BGs because that's the playstyle that participates in RvRvR. BG leaders decide whether to gang up on the dominate realm or pick on the "weak" realm. Population inevitably shifts for a variety of reasons (new players, players quitting, players trying other realms/classes, lack of leadership, etc). That's the nature of the game. It's intrinsically unfair.
Touched a nerve there son? I suppose you think running over people/groups with 3,4 or 5 x the numbers or PvE for RP is Heroic?Pops999 wrote: ↑Wed 29 Apr 2020 12:34 AM
Sepplord wrote: ↑Wed 29 Apr 2020 1:16 PMis there any scenario where the loser of a fight gets more RP than the winner? Rewards for winning and killing people aren't the issue, they are fine.
My personal issue (issue is a hard word...more like point for improvement) would be to elevate the rewards for people who lose fights above those that don't participate in fights with other players.
Someone should not go out, lose a fight and then think: "dammit, had i just AFKed the tower with the zerg instead of looking for a fight...then i would at least have gotten some RP".
The system is already there, putting up a good fight near a tower and losing it already gives a nice RP-Tick later. The areas are just too small and in proximity of guards that skew the fight itself and turn good fights into meh ones often
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