Too easy??

Started 31 May 2019
by USMCbudder
in Tavern
Happily and quite easily I got the game installed and running. Within 15-30 min of playing I was level 4 and was getting very good drops almost every other creature with +stats. I don’t remember the game being this “giving”.
Is this server set like this to speed up the leveling process or something? What’s up with the drop rate on weapons and armor being so good? It’s nice to get cool stuff but seems almost like cheating. Doesn’t seem to be much of a challenge.
On a good note I love seeing how crowded it is. The population is like when the game first came out and lots of friendly folks!!
Fri 31 May 2019 11:17 PM by Leandrys
The ROG generator aims for what you do need below lvl 20 i think, EG : if you vest if green conc, you'll quickly receive the highest lvl possible vest you can drop on the spot where you are xp-ing.

It just completes your stuff, after lvl 20 iirc, it's over and everything turns to random, 50% of the loots for your class, 50% left for any of the other classes avalaible on your realm.
Fri 31 May 2019 11:33 PM by Andryah
USMCbudder wrote:
Fri 31 May 2019 11:05 PM
Happily and quite easily I got the game installed and running. Within 15-30 min of playing I was level 4 and was getting very good drops almost every other creature with +stats. I don’t remember the game being this “giving”.
Is this server set like this to speed up the leveling process or something? What’s up with the drop rate on weapons and armor being so good? It’s nice to get cool stuff but seems almost like cheating. Doesn’t seem to be much of a challenge.
On a good note I love seeing how crowded it is. The population is like when the game first came out and lots of friendly folks!!

The level 1-20 mechanics make leveling the first 20 levels really smooth and fast, and that is by design.. because the server owners want a smooth ramp to 50 so people can go out and do big boy RvR. Once you pass level 20 though... loot drops become less impressive and less valuable on average for your class.

So.. smooth sailing on leveling. Once you hit 50 though and start needing wealth to template out your character(s) you will hit a brick wall of farming nerfs the server owners have deployed over the last month or two. The claim is they needed to balance and slow down the economies burn rate some... but the real effect is early adopters of the server got pretty wealthy pretty fast, and newer players are going to struggle to build up wealth for character needs at level cap. I basically quit over this series of changes, even though I was an early adopter and was sitting on adequate plats for my needs for the next year.

Long story short.... the real work begins at 50 for you.
Sat 1 Jun 2019 10:02 AM by USMCbudder
Great answers and info, makes sense now. Thank you!
Sat 1 Jun 2019 11:36 AM by relvinian
I don't think it is easy enough. There are a number of issues:

1. Limited availability of xp groups.
2. Lack of a level command.
3. As the poster above mentioned CHANGED RULES.
a. Established players were able to farm more money and easier than new players. WoodSpryte on Albion has over 1 million feathers. I believe I saw him write that.
b. Established players were able to gain RPs easier than new players. For months a level 1 toon could do RP tasks, but that was changed. Now you must be lvl 35 to do the rp task.
4. There needs to be a FASTER track for new players to be able to compete with established players. I would suggest /level command to 20. Why the hell not? If you want to xp from 1-20, great, if not /level for everyone. Then you could jump into thid.
5. I would then suggest some form of NPC buffs that will help bridge the gap between those established players with near infinite resources and the newer players. I don't think the npcs need to have the same buffs as pots, but maybe some sort of weaker buffs.
6. I would say, again, double eggs-- AGAIN, so that people can level faster.
7. Anything else that would encourage either new players to join the server or existing players to make alts or go to a different realm.
8. more BG buffage and fun boosting. Some way to make up for the lack of ability to do the pvp tasks which established players could do do sub 35 and new players no longer can.

Remember the context of this entire discussion is NEW TOONS, in a world where there are RR 11 toons. And where there are players with NEAR INFINITE resources. These new players have to, and want to, compete.

BTW, there is nothing wrong with being established. But there is nothing wrong with being new or making an alt, on the contrary, both situations are required for this server to thrive.

And one last note-- this is about grey ganking. Absolute grey ganking, sure you can do it, and sometimes you must do it, but more often than not it does not help the server. I'm not going to argue my position here other than to state it is my opinion this does not help. I am sure, ad nauseum we can debate this issue. And the cries of cry more newb, qq, etc, but you know what? We all know some grey ganking is fine, but some grey ganking brings nothing positive to the server.

This last bit falls under the general header of the thriving of the server does not rest on the devs alone. Help out new players. Throw them some buffs. Maybe throw them a little surprise group for a bit to help them get a bubble or two and some gold. Whatever it is you can reasonably do to help out a new player will help the server.
Sat 1 Jun 2019 12:20 PM by Pops999
That poor gray used to earn a few RP's when being ganked, but those mean level 50's thought it was unfair. They hated those defenseless players adding on and spoiling a fight.
Sat 1 Jun 2019 12:35 PM by florin
Pops999 wrote:
Sat 1 Jun 2019 12:20 PM
That poor gray used to earn a few RP's when being ganked, but those mean level 50's thought it was unfair. They hated those defenseless players adding on and spoiling a fight.

I felt good killing groups of greys cause I would ding them next tic!
Sat 1 Jun 2019 12:53 PM by Numatic
relvinian wrote:
Sat 1 Jun 2019 11:36 AM
I don't think it is easy enough. There are a number of issues:

1. Limited availability of xp groups.
2. Lack of a level command.
3. As the poster above mentioned CHANGED RULES.
a. Established players were able to farm more money and easier than new players. WoodSpryte on Albion has over 1 million feathers. I believe I saw him write that.
b. Established players were able to gain RPs easier than new players. For months a level 1 toon could do RP tasks, but that was changed. Now you must be lvl 35 to do the rp task.
4. There needs to be a FASTER track for new players to be able to compete with established players. I would suggest /level command to 20. Why the hell not? If you want to xp from 1-20, great, if not /level for everyone. Then you could jump into thid.
5. I would then suggest some form of NPC buffs that will help bridge the gap between those established players with near infinite resources and the newer players. I don't think the npcs need to have the same buffs as pots, but maybe some sort of weaker buffs.
6. I would say, again, double eggs-- AGAIN, so that people can level faster.
7. Anything else that would encourage either new players to join the server or existing players to make alts or go to a different realm.
8. more BG buffage and fun boosting. Some way to make up for the lack of ability to do the pvp tasks which established players could do do sub 35 and new players no longer can.

Remember the context of this entire discussion is NEW TOONS, in a world where there are RR 11 toons. And where there are players with NEAR INFINITE resources. These new players have to, and want to, compete.

BTW, there is nothing wrong with being established. But there is nothing wrong with being new or making an alt, on the contrary, both situations are required for this server to thrive.

And one last note-- this is about grey ganking. Absolute grey ganking, sure you can do it, and sometimes you must do it, but more often than not it does not help the server. I'm not going to argue my position here other than to state it is my opinion this does not help. I am sure, ad nauseum we can debate this issue. And the cries of cry more newb, qq, etc, but you know what? We all know some grey ganking is fine, but some grey ganking brings nothing positive to the server.

This last bit falls under the general header of the thriving of the server does not rest on the devs alone. Help out new players. Throw them some buffs. Maybe throw them a little surprise group for a bit to help them get a bubble or two and some gold. Whatever it is you can reasonably do to help out a new player will help the server.

I lvld a scout from 1-50 in about 20 something hours /played completely unbuffed. The lvling is piss easy even for solo. The only classes who might have trouble are healers with the declining group PvE population. But even then all 3 can spec somewhat for solo ability. Aug healer with celerity, nature druid, smite cleric. All can solo competently enough with all the free respecs.

There is a strategy to it to make the best gains from it. Infact I solod every single lvl 50 I have. Including an assasin. And I'm a semi casual player.

If you are new its obviously going to take you longer (my NS was my first 50 which took about 35h /played). But once you get it down it goes by so fast that I prefer it over grouping.
Sat 1 Jun 2019 4:43 PM by relvinian
I don't care what you have to say if you are saying it is ok to level solo here and xp is fine.

Nonsense.

I just don't care to hear it at all.

That is not the issue. Yes, if you know what you are doing it can be done.

But there a lot of people who don't know what they are doing and won't invest the time.

/level 20 would at least get them into thid. Buff npcs and faster xp would get them tasking faster and into pvp faster.
Sat 1 Jun 2019 4:56 PM by florin
It’s an mmo not an i50 counterstrike server
Sat 1 Jun 2019 4:59 PM by florin
relvinian wrote:
Sat 1 Jun 2019 4:43 PM
I don't care what you have to say if you are saying it is ok to level solo here and xp is fine.

Nonsense.

I just don't care to hear it at all.

That is not the issue. Yes, if you know what you are doing it can be done.

But there a lot of people who don't know what they are doing and won't invest the time.

/level 20 would at least get them into thid. Buff npcs and faster xp would get them tasking faster and into pvp faster.

You sure sound like an instant gratification millennial even though you’re a crotchety old dude
Sat 1 Jun 2019 5:08 PM by Horus
Are things a bit more challenging for someone starting new now as opposed to day 1? Yea..but my beer is also a little bit warmer since my last drink but it is still cool and tastes good.

Leveling here is still incredibly easy and you will have plenty of money.

Every toon has a spec that can be decent for leveling and free respecs, you can just pick what you need for that particular time. Hell you can even respec your dmg type based on the camp you are at in most cases.

Horus's suggestions.
1. Don't wait around for groups. You can look but while you are waiting solo the nearest XP mob. There are plenty for every level.
2. Solo in the frontier as soon as you can. Most won't kill grays and you can start getting the tinder drops which are awesome, esp for melee classes. Get em while you can while gray.
3. Check the exp mob type bonus. This can be huge in terms of exp. Why bash down humanoids when you can move a little further and kill giant type mobs for 3x the exp.
4. Save your money. There is literally nothing you need to buy before 50...unless you wanted to make things more efficient, get a few RPs and get LW and Tireless..maybe invest in some barrels of invig. As a melee you will have perpetual endurance and perma sprint.
5. Sure there are super wealthy but who cares? They are not destroying the economy. There is not rampant inflation. Also there are plenty of friendly SCers out there that will not gouge you. If you are decent in game human being, it will be easy to get into a guild and any guild worth its salt will have plenty of discount crafters, hand me downs, and what not. Long story short..getting a decent template is no problem at all (99qu, max stats). if you want all MP sure that will cost more but hey, if you wanna work for that last 1% go for it. You can max every stat with 99qu gear.
Sat 1 Jun 2019 5:27 PM by relvinian
Cry more newb

QQ

Blah blah blah.

Sorry you are not part of the solution you ARE THE PROBLEM
Sat 1 Jun 2019 6:33 PM by Saroi
USMCbudder wrote:
Fri 31 May 2019 11:05 PM
Happily and quite easily I got the game installed and running. Within 15-30 min of playing I was level 4 and was getting very good drops almost every other creature with +stats. I don’t remember the game being this “giving”.
Is this server set like this to speed up the leveling process or something? What’s up with the drop rate on weapons and armor being so good? It’s nice to get cool stuff but seems almost like cheating. Doesn’t seem to be much of a challenge.
On a good note I love seeing how crowded it is. The population is like when the game first came out and lots of friendly folks!!

Yes it is easy and mobs drop Rog items with good stats and procs. This goes on till the end. Sometimes you are lucky and find good stuff right away, sometimes it takes longer to get another upgrade.

For faster leveling do /task realm , on Phoenix different mob types give different xp bonus. Some mob types give like 300% or more bonus exp. So basically it is like killing 3 of them at once.

Also depending on what realm you are playing, check the Hibernia/Albion/Midgard forum. There are task items listed. If you turn 10 of them in you get a huge xp bonus. For 20-30 level it is about 8 Bubb to about 1 level. If you are level 45+ you get about half a level. It is very good to farm those items and turn them in as a solo.

Note that you can only turn 10 of each item and 10 per level in. So if you are like 2 bubbs away from level it is best to not turn them in.

Also there are tasks that work automatically. Like kill 15 humanoid will give you your first task. Bonus exp and money. There are bonus tasks for like killing in frontier or also in Darkness Falls. Darkness Falls has the most tasks to give. If you are solo, till level 20 the mob must be atleast blue. Over level 20 the mob must be atleast yellow. If you are in a group the con of mob is one higher. If you are 5 or 6 people I think the mob has to be atleast red, no matter what level.

Other useful stuff:

You can respec at every level until you reach 24 hours of played. (You can only respec at a trainer) This is especially useful if you play a melee class and find some new weapons of a different type. Like Sword/Slash spec and you find a better hammer/crush weapon.
/train to spec after a level (Doesn't matter where you are)
RvR tasks do not work under level 35 but you can still leech high amount of RP's from Keeptake BG's. This is good to get tireless(Endu 1) and long wind(20% less endu cost for running)
Sun 2 Jun 2019 1:57 PM by Bentleyzsht
The first 20 levels or so seem hella easy. Groups can be just randomly put together with no structure and your still raking in the xp. Once you start getting past 25 up into your low 30s you will have to strategically build groups to max your xp return. You'll see that players at these levels usually have a better understanding of what their rolls are in a group, so makes for smoother playing. But it all depends on your play style. Me, I want to get to 50 quickly so I can join in on the RvR. So a group with 2 SB and a hunter with a couple other fill-in classes at 40+, I don't have time for. Its all about how you wanna play or experience the game. You can still head off to your preferred camp spot and invite some random solo's on the way.


Edit:
Figured I should note. The leveling is fine how it is. Devs did a great job
Sun 2 Jun 2019 2:22 PM by Pie172
I have leveled several characters in all realms to 50. While the admins have made attempts to increase the speed of leveling, I think there needs to be another bump soon.

Some characters (pbaoe/healers) have an easy road to 50, while trying to find an xp group as melee is an absolutely painful process. Doubling the egg xp might be a good idea soon. Currently leveling a blademaster and there’s usually only 1, maybe 2 groups leveling in a given xp range. Given that, there’s no way I am getting an invite even if a group is 6/8. So, I’m stuck roaming around rvr for the task credit, farming xp items, and turning in eggs (which give so little xp it’s laughable).

If I were a new player, it would take some major dedication to continue to 50.
Sun 2 Jun 2019 2:36 PM by Druth
Maybe it's because my expectations are low, or that I don't level stealthers, but leveling seems really easy to me.
Sun 2 Jun 2019 5:26 PM by Cadebrennus
USMCbudder wrote:
Fri 31 May 2019 11:05 PM
Happily and quite easily I got the game installed and running. Within 15-30 min of playing I was level 4 and was getting very good drops almost every other creature with +stats. I don’t remember the game being this “giving”.
Is this server set like this to speed up the leveling process or something? What’s up with the drop rate on weapons and armor being so good? It’s nice to get cool stuff but seems almost like cheating. Doesn’t seem to be much of a challenge.
On a good note I love seeing how crowded it is. The population is like when the game first came out and lots of friendly folks!!

If you're in Alb let me know what character you're on and what times you're typically on, and I'll see if there's any weapons/armour I can send your way. Always happy to help a fellow Veteran.
Mon 3 Jun 2019 5:28 PM by chryso
relvinian wrote:
Sat 1 Jun 2019 5:27 PM
Cry more newb

QQ

Blah blah blah.

Sorry you are not part of the solution you ARE THE PROBLEM

Dude, if leveling is too hard then maybe this is not the game for you. I just soloed a merc to 50 doing xp tasks and item collection. It was easy.
Mon 3 Jun 2019 5:38 PM by Kralin
Relvinian doesn't know what he wants and just likes to complain. The original poster is a new player to this server nearly complaining how easy it is here and then Relv jumps in claiming the server isn't easy enough for new players.

Then when we challenge Relv once again on his non-astute observations, he calls us cry babys/QQ/newbs/etc.
Tue 4 Jun 2019 11:51 PM by Warjon
relvinian wrote:
Sat 1 Jun 2019 11:36 AM
I don't think it is easy enough. There are a number of issues:

1. Limited availability of xp groups.
2. Lack of a level command.
3. As the poster above mentioned CHANGED RULES.
a. Established players were able to farm more money and easier than new players. WoodSpryte on Albion has over 1 million feathers. I believe I saw him write that.
b. Established players were able to gain RPs easier than new players. For months a level 1 toon could do RP tasks, but that was changed. Now you must be lvl 35 to do the rp task.
4. There needs to be a FASTER track for new players to be able to compete with established players. I would suggest /level command to 20. Why the hell not? If you want to xp from 1-20, great, if not /level for everyone. Then you could jump into thid.
5. I would then suggest some form of NPC buffs that will help bridge the gap between those established players with near infinite resources and the newer players. I don't think the npcs need to have the same buffs as pots, but maybe some sort of weaker buffs.
6. I would say, again, double eggs-- AGAIN, so that people can level faster.
7. Anything else that would encourage either new players to join the server or existing players to make alts or go to a different realm.
8. more BG buffage and fun boosting. Some way to make up for the lack of ability to do the pvp tasks which established players could do do sub 35 and new players no longer can.

Remember the context of this entire discussion is NEW TOONS, in a world where there are RR 11 toons. And where there are players with NEAR INFINITE resources. These new players have to, and want to, compete.

BTW, there is nothing wrong with being established. But there is nothing wrong with being new or making an alt, on the contrary, both situations are required for this server to thrive.

And one last note-- this is about grey ganking. Absolute grey ganking, sure you can do it, and sometimes you must do it, but more often than not it does not help the server. I'm not going to argue my position here other than to state it is my opinion this does not help. I am sure, ad nauseum we can debate this issue. And the cries of cry more newb, qq, etc, but you know what? We all know some grey ganking is fine, but some grey ganking brings nothing positive to the server.

This last bit falls under the general header of the thriving of the server does not rest on the devs alone. Help out new players. Throw them some buffs. Maybe throw them a little surprise group for a bit to help them get a bubble or two and some gold. Whatever it is you can reasonably do to help out a new player will help the server.

Preach on!
I think that it is the nature of these servers is to cater to a certain set of people. All of this was spawned from Uth and DOL. How could it be any other way? While this server was the best yet, they too came out of beta too soon. Too many areas were unsettled. So I am with the OP. The changes should have been in beta! The xp rate is the only tool that they have to attempt to retain players. The feathers, RPS, nerfs and other betaish goofs can never be repaired, so no need dwell on that.

BUT it has made a home for the usual EU guilds and has held more NA players than any other server. Not sure how much of the 40% loss they could have retained.
Wed 5 Jun 2019 5:31 AM by Fames
I dont know. I am playing alb normally and did since release of DAoC (with a little bit of hib here and there). I guess i know pretty much everything about Albion there is to know. I am all settled here. I got way more than i need or ever could use in terms of money and feathers. Last week i switched to mid since some old friends from uth settled there. I started completely at 0. (Ok, i got 1% xp bonus from doing DS once)
I have never seen Midgard before. Now, 1 week later, i got a lvl 50 healer with 8p just from leveling (didnt even bother to salvage). Less than 18 hours played on that char.
Furthermore i got a lvl 41 bd with 3p and a lvl 40 svg with 2p, both less than 15 hours played, completely solo. Stop telling me it is hard.
Wed 5 Jun 2019 9:40 AM by Pops999
Fames wrote:
Wed 5 Jun 2019 5:31 AM
I dont know. I am playing alb normally and did since release of DAoC (with a little bit of hib here and there). I guess i know pretty much everything about Albion there is to know. I am all settled here. I got way more than i need or ever could use in terms of money and feathers. Last week i switched to mid since some old friends from uth settled there. I started completely at 0. (Ok, i got 1% xp bonus from doing DS once)
I have never seen Midgard before. Now, 1 week later, i got a lvl 50 healer with 8p just from leveling (didnt even bother to salvage). Less than 18 hours played on that char.
Furthermore i got a lvl 41 bd with 3p and a lvl 40 svg with 2p, both less than 15 hours played, completely solo. Stop telling me it is hard.

You of course realize they boosted the bonus gold recently right? So thanks for the help.
Wed 5 Jun 2019 9:43 AM by Sepplord
Pops999 wrote:
Wed 5 Jun 2019 9:40 AM
You of course realize they boosted the bonus gold recently right? So thanks for the help.

I am missing the point of this comment, could you elaborate what you are hinting at?
Wed 5 Jun 2019 9:50 AM by Pops999
Completing tasks got a gold boost. But all the nonsense about too easy, who the hell wants to go back to the old days of hoping the xp bar would move by a pixel. Or running to save the 10 silver horse ride.
Wed 5 Jun 2019 10:29 AM by Sepplord
okay, yeah i agree with that....but the dude you quoted was merely replying to people calling the current system hard, and showing them that it isn't "too hard" at all.

Seems like you both agree on that though
...we three do
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